Rimworld prepare carefully polygamy
We have court records and sales receipts and the first-hand kvetching of contemporaries who saw nothing Messianic in either case, who merely got ripped off trying to find gold on their property or happened to attend the same fabulists' social club. No, these men's lives are chronicled via the most mundane historical data imaginable. No indescribable states of heavenly bliss and inspiration here, no alien spirits or deities conveniently unreachable for comment or unreplicated miracles or oneiric whispers atop clouded mountain peaks. This knowledge has not been passed down by some folkloric telephone game reiterated through the centuries, but in dry, dull, extant stenography. We know the other was a struggling scribbler who bragged that the best way to make money would be to start his own religion, and eventually did exactly that, in as cold-bloodedly profiteering a fashion as possible. We know that one was a dime-a-dozen confidence artist who tried scam after scam in town after town until one of them (the faith scam) stuck. No wonder Christ is such a Christ-like figure! In the cases of Joe Smith and the bard, Elron Hu, on the other hand, we have endless sources both outsider and lapsed from among the faithful to provide context. We know little to nothing about their deeds and character except that proclaimed by their own adherents. Most religions' founders sit comfortably shrouded in conveniently unverifiable, multimillennial folklore. Take two of the more quintessentially American inventions, Mormonism and Scientology for example. While faith in general is both stupid and insane, I do find the more recent faiths more perplexingly so, due to the abundance of countervailing evidence. Granted, I can do all this in large part because this first third of the game is on the easy side (on "normal" difficulty anyway) but just the fact it's not hardcoded to prevent you from doing things your own way is a breath of fresh air. For the botched assassination I'm currently trying to clear a path as directly as I can straight through the front doors and middle of the mansion. I ran the introductory (heist) mission stumbling in circles around the mansion at a dead run, trying to lose alerted guards and frustrated at exploring too slowly while sneaking the jailbreak by murdering or incapacitating almost every enemy and setting off all the alarms just for sheer mayhem the tomb raiding mission in uncharacteristically stealthy fashion, as I discovered I hate fighting the infinitely self-resurrecting zombies or the cave-lizard-dinosaur-dragon-whatevers. Action and stealth interweave to such an extent as to yield more freedom than you would normally find outside sandbox games.